When it comes to the difficulty of BOSS, how can the Miyazaki old thief, in his latest work《只狼》, the officially recognized first BOSS is Madame Butterfly. After the game was released for a whole month, the player’s Madame Butterfly’s clearance rate has not exceeded 50%. More players are stuck in mobs that they think are BOSS's red ghosts, and when they encounter a complicated lady of butterflies, they can imagine their helplessness.
《传送门骑士》The first player to face in the BOSS. This guy is actually not difficult for the archer player. Basically, many archer players can do the first kill after learning the mechanism, but for the warrior players in the game, this guy can use the nightmare to describe It is. The mechanism of this BOSS is that the ontology can't be hurt. Some mobs will be brushed out in each period. One of them is called 'Worm Tail'. When this mob is killed, the poisonous worm will fall to the ground. Other professions can output the worm body at this time, but the warrior can't, the warrior can only attack the head, and there will be some embarrassing problems, that is, it is very likely that the poisonous worm falls in the opposite direction to the position where you kill the tail. In this case, the warrior needs to constantly adjust the position to find the head of the worm. For many novice players, it is undoubtedly very difficult. It is recommended that if it is a newcomer player, it is still more leveling, relying on high output to play as few loops as possible.
The difficulty of the game's first level of BOSS design is mainly to make the player have a challenge of fun, this design allows the player to have a goal in the early stage of the game, slowly and progressively better into the game. So in addition to these first-level BOSS, what other difficult BOSS can you think of?xx